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  2. Modi

    Application

    Thank you for your interest in joining The Knights Radiant! I am Modi and I am here to help you with the process We're honored that you are interested in joining our community, and looking forward to getting to know you! Please answer the following standard questions below, thanks!  We require that you use the leader name in game as your name on the forum and on slack. Do you agree to do that? (Y/N) We require the usage of Slack, a free chatting application available for both desktop and mobile, for all members. Will you be okay with this? (Y/N) For military preparedness, TKR requires all of our members to maintain a warchest of resources required for war. Are you ok with this? (Y/N) Have you played any similar nation sim games before (example: cybernations, nationstates (Y/N) If yes, which alliances were you in, and for how long? What made you pick TKR over other alliances? How active will you be? What time zone will you usually play the game in? And finally: Once you reach a level of comfort and experience in the game, would you be interested in helping out with the day-to-day operations of the alliance? If so, which of the following areas might interest you? Internal Affairs: IA can be thought of like the internal management of the alliance. They are responsible for recruiting, educating the members, improving the alliance's public relations, managing the alliance roster and refreshing the community. An entry level role is being an Oathkeeper, a person who interviews alliance applicants. As an Oathkeeper, I am part of this department. Foreign Affairs: As an FA diplomat, you would be the eyes and ears of TKR in the world of Orbis. Diplomats are given assignments on different alliances and are responsible for maintaining channels of communication, improving/maintaining our relationships, etc. In short, you are the face of the alliance to the rest of the world, and it's your duty to honorably represent TKR in a positive manner. Milcom: These are the people who help organize and coordinate the TKR military forces. One of the entry level Milcom roles is a Bridge Crew Leader. They assist in the planning of offensive and defensive operations with guidance from high command or other leaders, as well as ensuring that members are building/maintaining their militaries properly. Misc. Skills: And we can always use help from people with graphics expertise and/or coding skills. Thank you for your patience, and we look forward to hearing back from you soon! TKR! o/ (ID check completed) (message sent)
  3. Joe

    Application

    Leader:Jason Gideon https://politicsandwar.com/nation/id=165188 Previous Alliances: N/A Debt: No Recruited By: Modi Hey there message : yes I have received one
  4. You've been accepted into The Knights Radiant academy.Please read the guides and take the entrance exam (The exam isn't difficult, it's more so meant to ensure that you know where the guides and other important information is within the alliance. It should take 10-15 minutes tops).All information needed is provided in this subforum: http://www.knightsradiant.pw/forum/21-the-academyYou will have 72 hours to complete the exam.
  5. Yesterday
  6. : Explain in your own words, which kind of a nation you want to become, and what kind of help you expect from TKR in this: I'd like to become a productive nation, and being part of a group of people that can give good advice to fulfill my potential would be key to that. I'm sure I've made several mistakes (as all new players are apt to) and I'd like to minimize those going forward. : What makes a good alliance and what makes a good member? A good alliance member works as part of the team for common goals. A good alliance requires good leadership with clear direction, which gives something for the members to focus and work towards. : What can you bring into TKR? Why would we want to accept you? I'm a fast learner who works well with others, and I think I could be an asset to the alliance.
  7. Great ! Let's get to know a bit more about you! : Explain in your own words, which kind of a nation you want to become, and what kind of help you expect from TKR in this: : What makes a good alliance and what makes a good member? : What can you bring into TKR? Why would we want to accept you?
  8. We require that you use the leader name in game as your name on the forum and on slack. Do you agree to do that? (Y/N) Yes We require the usage of Slack, a free chatting application available for both desktop and mobile, for all members. Will you be okay with this? (Y/N) Yes For military preparedness, TKR requires all of our members to maintain a warchest of resources required for war. Are you ok with this? (Y/N) Yes Have you played any similar nation sim games before (example: cybernations, nationstates (Y/N) If yes, which alliances were you in, and for how long? Played nationstates about 15 years ago. Don't remember much. What made you pick TKR over other alliances? Seem well organized. How active will you be? Fairly active. What time zone will you usually play the game in? Live in UTC -5, but work 3rd shift, so mornings/evenings are when I'd be most active Once you reach a level of comfort and experience in the game, would you be interested in helping out with the day-to-day operations of the alliance? If so, which of the following areas might interest you? I still have a lot to learn, and am unsure in which area I will be more effective in assisting.
  9. You've been accepted into The Knights Radiant academy.Please read the guides and take the entrance exam (The exam isn't difficult, it's more so meant to ensure that you know where the guides and other important information is within the alliance. It should take 10-15 minutes tops).All information needed is provided in this subforum: http://www.knightsradiant.pw/forum/21-the-academyYou will have 72 hours to complete the exam. 
  10. I want to become a powerful nation with a big economy. I expect some help growing. In return I will do anything u guys ask. A good alliance helps its members grow and protects them from attack. A good member obeys the alliance. I'm good at diplomacy.
  11. Let's get to know a bit more about you. Explain in your own words, which kind of a nation you want to become, and what kind of help you expect from TKR in this: What makes a good alliance and what makes a good member? What can you bring into TKR? Why would we want to accept you?
  12. Thank you for your interest in joining The Knights Radiant! I am Menhera and I am here to help you with the process We're honored that you are interested in joining our community, and looking forward to getting to know you! Please answer the following standard questions below, thanks! We require that you use the leader name in game as your name on the forum and on slack. Do you agree to do that? (Y/N) We require the usage of Slack, a free chatting application available for both desktop and mobile, for all members. Will you be okay with this? (Y/N) For military preparedness, TKR requires all of our members to maintain a warchest of resources required for war. Are you ok with this? (Y/N) Have you played any similar nation sim games before (example: cybernations, nationstates (Y/N) If yes, which alliances were you in, and for how long? What made you pick TKR over other alliances? How active will you be? What time zone will you usually play the game in? And finally: Once you reach a level of comfort and experience in the game, would you be interested in helping out with the day-to-day operations of the alliance? If so, which of the following areas might interest you? Internal Affairs: IA can be thought of like the internal management of the alliance. They are responsible for recruiting, educating the members, improving the alliance's public relations, managing the alliance roster and refreshing the community. An entry level role is being an Oathkeeper, a person who interviews alliance applicants. As an Oathkeeper, I am part of this department. Foreign Affairs: As an FA diplomat, you would be the eyes and ears of TKR in the world of Orbis. Diplomats are given assignments on different alliances and are responsible for maintaining channels of communication, improving/maintaining our relationships, etc. In short, you are the face of the alliance to the rest of the world, and it's your duty to honorably represent TKR in a positive manner. Milcom: These are the people who help organize and coordinate the TKR military forces. One of the entry level Milcom roles is a Bridge Crew Leader. They assist in the planning of offensive and defensive operations with guidance from high command or other leaders, as well as ensuring that members are building/maintaining their militaries properly. Misc. Skills: And we can always use help from people with graphics expertise and/or coding skills. Thank you for your patience, and we look forward to hearing back from you soon! TKR! o/ (ID check completed)
  13. I agree to use my leader name in game as your name on the forum and on slack. I agree to use Slack. I agree to prepare my military. I played Nation States and I was in a alliance I created the whole time. TKR has a better growth program. I will be active almost every day. I usually play in Mountain Daylight time. I would like to be in Foreign Affairs. I don't have to pay back the money.
  14. Ingame Ruler: Honorarius Link to Nation: https://politicsandwar.com/nation/id=165825 Previous Alliances and reasons for leaving: (put n/a if you're new to the game) N/A Do you owe anything(money, resources etc) to anybody in the game? No Recruited by: Did you receive a message titled 'Hi there' from anybody in our alliance? If yes, who?(put N/A if none) : Modi
  15. Last week
  16. You've been accepted into The Knights Radiant academy.Please read the guides and take the entrance exam (The exam isn't difficult, it's more so meant to ensure that you know where the guides and other important information is within the alliance. It should take 10-15 minutes tops).All information needed is provided in this subforum: http://www.knightsradiant.pw/forum/21-the-academyYou will have 72 hours to complete the exam.
  17. I believe I used the same name Richmont (account ceased to exist as I havent played in about 2-4 years?) I like to be helpful in whatever way, so far I've played this game trying to build myself up and I think working alongside you guys would help with that. A good alliance is one that helps out its member and provides a goal for every member to strive towards. I'm interested in finding an alliance where I can grow and want to help grow. I am the leader of alliances in other mobile and console games and can be helpful in internal or external affairs once I better pick up the ropes.
  18. What Alliance were you in on Nationstates? Let's get to know a bit more about you. Explain in your own words, which kind of a nation you want to become, and what kind of help you expect from TKR in this: What makes a good alliance and what makes a good member? What can you bring into TKR? Why would we want to accept you?
  19. Thank you for your interest in joining The Knights Radiant! I am nashnwo0 and I will help you with this process. We're honored that you are interested in joining our community, and looking forward to getting to know you! Please answer the following standard questions below, thanks! We require that you use the leader name in game as your name on the forum and on slack. Do you agree to do that? (Y/N) We require the usage of Slack, a free chatting application available for both desktop and mobile, for all members. Will you be okay with this? (Y/N) For military preparedness, TKR requires all of our members to maintain a warchest of resources required for war. Are you ok with this? (Y/N) Have you played any similar nation sim games before (example: cybernations, nationstates): (Y/N) If yes, which alliances were you in, and for how long? What made you pick TKR over other alliances? How active will you be? What time zone will you usually play the game in?  And finally: Once you reach a level of comfort and experience in the game, would you be interested in helping out with the day-to-day operations of the alliance? If so, which of the following areas might interest you? Internal Affairs: IA can be thought of like the internal management of the alliance. They are responsible for recruiting, educating the members, improving the alliance's public relations, managing the alliance roster and refreshing the community. An entry level role is being an Oathkeeper, a person who interviews alliance applicants. As an Oathkeeper, I am part of this department. Foreign Affairs: As an FA diplomat, you would be the eyes and ears of TKR in the world of Orbis. Diplomats are given assignments on different alliances and are responsible for maintaining channels of communication, improving/maintaining our relationships, etc. In short, you are the face of the alliance to the rest of the world, and it's your duty to honorably represent TKR in a positive manner. Milcom: These are the people who help organize and coordinate the TKR military forces. One of the entry level Milcom roles is a Bridge Crew Leader. They assist in the planning of offensive and defensive operations with guidance from high command or other leaders, as well as ensuring that members are building/maintaining their militaries properly. Misc. Skills: And we can always use help from people with graphics expertise and/or coding skills! Thank you for your patience, and we look forward to hearing back from you soon! TKR! o/ ID check complete. In Game message Sent.
  20. Ingame Ruler: Sirogorath Link to Nation: https://politicsandwar.com/nation/id=165276 Previous Alliances and reasons for leaving: (put n/a if you're new to the game) n/a (applied to 2 in game but quit before joining due to disinterest) Do you owe anything(money, resources etc) to anybody in the game? No Recruited by: N/A Did you receive a message titled 'Hi there' from anybody in our alliance? If yes, who?(put N/A if none) : Yes, Modi.
  21. Thank you for your interest in joining The Knights Radiant! I am Menhera and I am here to help you with the process We're honored that you are interested in joining our community, and looking forward to getting to know you! Please answer the following standard questions below, thanks! We require that you use the leader name in game as your name on the forum and on slack. Do you agree to do that? (Y/N) We require the usage of Slack, a free chatting application available for both desktop and mobile, for all members. Will you be okay with this? (Y/N) For military preparedness, TKR requires all of our members to maintain a warchest of resources required for war. Are you ok with this? (Y/N) Have you played any similar nation sim games before (example: cybernations, nationstates): (Y/N) If yes, which alliances were you in, and for how long? What made you pick TKR over other alliances? How active will you be? What time zone will you usually play the game in? And finally: Once you reach a level of comfort and experience in the game, would you be interested in helping out with the day-to-day operations of the alliance? If so, which of the following areas might interest you? Internal Affairs: IA can be thought of like the internal management of the alliance. They are responsible for recruiting, educating the members, improving the alliance's public relations, managing the alliance roster and refreshing the community. An entry level role is being an Oathkeeper, a person who interviews alliance applicants. As an Oathkeeper, I am part of this department. Foreign Affairs: As an FA diplomat, you would be the eyes and ears of TKR in the world of Orbis. Diplomats are given assignments on different alliances and are responsible for maintaining channels of communication, improving/maintaining our relationships, etc. In short, you are the face of the alliance to the rest of the world, and it's your duty to honorably represent TKR in a positive manner. Milcom: These are the people who help organize and coordinate the TKR military forces. One of the entry level Milcom roles is a Bridge Crew Leader. They assist in the planning of offensive and defensive operations with guidance from high command or other leaders, as well as ensuring that members are building/maintaining their militaries properly. Misc. Skills: And we can always use help from people with graphics expertise and/or coding skills! Also we noticed that you received 35 Million $ from the seven Kingdoms bank. Why did you get it and do you need to repay it? Thank you for your patience, and we look forward to hearing back from you soon! TKR! o/ (ID check completed)
  22. Ingame Ruler: Donald Kim Link to Nation:https://politicsandwar.com/nation/id=116263 Previous Alliances and reasons for leaving: (put n/a if you're new to the game) Soups Kitchen- I left because they didn't offer loans, Guardians of the Galaxy- taxed 100/100 Do you owe anything(money, resources etc) to anybody in the game? No Recruited by: alliance tab in game Did you receive a message titled 'Hi there' from anybody in our alliance? If yes, who?(put N/A if none) : N/A
  23. You've been accepted into The Knights Radiant academy.Please read the guides and take the entrance exam (The exam isn't difficult, it's more so meant to ensure that you know where the guides and other important information is within the alliance. It should take 10-15 minutes tops).All information needed is provided in this subforum: http://www.knightsradiant.pw/forum/21-the-academyYou will have 72 hours to complete the exam.
  24. No problem; here are my thoughts: 1. I am a college student from the US, who likes playing strategy games when I'm not studying infectious diseases/epidemiology. I enjoy playing strategically because I enjoy the challenge and I also enjoy winning (who doesn't?) 2. I enjoy the battle elements of the game, so a good nation has a strong military capability, coupled with a robust economy, and highly successful baseball team (I just think that is a fun side project). In fact, in my first day of playing, I started 2 wars with neighboring countries (months old) and have seen nothing but "immense triumphs." I am looking for the stability that comes from an established alliance, and am looking to trade and cooperate as much as possible with other TKR members. After all, working together with TKR allows me to learn from those with more experience until I am able to contribute back to the alliance. 3. A good alliance is focused on regular participation and cooperation, is not filled with vulgar content (like the first alliance I joined :/), and likes to see combative action when necessary. A good member is able to participate and contribute to others in the group (militarily, economically, and emotionally) to have fun working together to accomplish desired goals. 4. I have a strategic mind that will advance my country and TKR (according to Meyers-Briggs, I am a "mastermind" INTJ). Besides adding to TKR's point value, I will gladly help with organization and cooperation needed to defeat enemies and advance myself and my teammates. Other than that, I'm a fun person who likes good books, movies, music, and games, and I'd be glad to add another positive voice to TKR's community. Thanks!
  25. Let's get to know a bit more about you.Explain in your own words, which kind of a nation you want to become, and what kind of help you expect from TKR in this:What makes a good alliance and what makes a good member?What can you bring into TKR? Why would we want to accept you? @GoldyHammer @Benfro
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