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Marcus Aurelius

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Posts posted by Marcus Aurelius

  1. On 6/17/2019 at 8:33 PM, Benfro said:

    Don't add t many types of each military unit - or else you end up with the cluttered war system CN had.

    I really feel the need to jump in here and say that CN's war system was shit for the exact opposite reason. Any time players did something clever with the game mechanics, Admin removed it as an "exploit" so that in the end there was only one right way to play: have bigger numbers than the other guy and press the button. An actually cluttered war system where each little thing does something meaningful and there's no one optimal strategy could be great, at least for those who get more involved with war mechanics. 

     

    PS, I have yet to see any one of these games do something cool with trade, besides resource buying. Like a derivatives market. The holy grail would be a set of mechanics so loose that players could organically come up with stuff like securities and futures.

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