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Azaghul

Order - Dustbringer
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Posts posted by Azaghul

  1. Like:
    - CN's tech system was bad in a lot of ways but good in terms of giving alliances incentives to recruit new players and give new players something to do
    - P&W giving the advantage to the tactical offensive helps to balance out politics benefiting the defensive.

    - P&W's system of multi-day mobilizing.  Creates more strategy.

    - In CN when completely beat down there is more you can do to fight back and win a few battles, especially with nukes.
    - P&W has a great trading system

    - Both games need better mechanics for bigger nations fighting smaller nations.  In both big nations who are beaten down can be overpowered in the lower ranks.

    - Both games need better mechanics to prevent really long wars and wars of attrition where the loser doesn't have to spend much in the way of resources to fight and the winner drags it on to account for that.

    - CN's system for nukes where they have a tactical purpose is way better.

    - P&W having cities with different set ups is better than CN's more monlithic set up.  Need more reason to specialize cities though.

    • Upvote 3
  2. 13 minutes ago, Queen M said:

    How did that come about, @Azaghul?

    Posted a thread on the CN forums for one.  A few other people I knew in the game I met at random points.

    One of them I got to drink for the first time.

  3. I recently binge watched Deep Space Nine again.  It's my favorite, has the most human elements, extended story lines, and nuanced morality.

    I haven't watched Enterprise or the original series.  I've heard Enterprise is bad, and the original series should be graded on a curb given when it was made and its budget.

  4. It'd be close, but I think we've focused on very expensive quality so much that it would be very difficult for us to scale up.  Kind of like Germany in WW2.  They had the highest quality tanks and planes, but they couldn't produce or fuel them efficiently.  Each F35 costs over 100 million dollars.

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