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emperorpenguin

Friend of the Knights
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Posts posted by emperorpenguin

  1. 8 minutes ago, Micchan said:

    NOPE

    penguin.png

     

    Someone not in TKR

     

    nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope 

     

    Micchan

  2. 2 hours ago, Infinite Citadel said:

    Starting on Tuesday. 

     

    Trying to decide what nation to go with,will probably see what everyone else is doing first.

     

    Candidates for me right now are:

    Tuscany

    Japan

    Qara Qoyunlu 

    Byzantium (I would probably lose very quickly lol)

     

    What time on Tuesday?

     

    If I can play, I'm looking at:

    Muscovy

    Sweden

    Mughals

    Poland

  3. 11 minutes ago, Floating Hippo said:

    12 AM: Suffer from crippling depression.

    1 AM: Suffer from crippling depression.

    2 AM: Suffer from crippling depression.

    3 AM: Suffer from crippling depression.

    4 AM: Suffer from crippling depression.

    5 AM: Suffer from crippling depression.

    6 AM: Suffer from crippling depression.

    7 AM: Suffer from crippling depression.

    8 AM: Suffer from crippling depression.

    9 AM: Suffer from crippling depression.

    10 AM: Suffer from crippling depression.

    11 AM: Suffer from crippling depression.

    12 PM: Suffer from crippling depression.

    1 PM: Suffer from crippling depression.

    2 PM: Suffer from crippling depression.

    3 PM: Suffer from crippling depression.

    4 PM: Suffer from crippling depression.

    5 PM: Suffer from crippling depression.

    6 PM: Suffer from crippling depression.

    7 PM: Suffer from crippling depression.

    8 PM: Suffer from crippling depression.

    9 PM: Suffer from crippling depression.

    10 PM: Suffer from crippling depression.

    11 PM: Suffer from crippling depression.

    12 PM: Suffer from crippling depression.

     

    flat,1000x1000,075,f.u1.jpg

  4. It won't be dice rolls- It's purely rp, meaning you can do whatever you want. You call each other's casualties. Here is an example attack:

     

    The two units of 100,000 Sur American troops, 1000 tanks, 1000 BFVs, and 1000 Strykers each move to hit major encampments in Gaborone, and Windhoek respectively.

    Aircraft strikes begin as well at any major troop encampments found by hackers.

    Pamphlets are also being dropped. They say only, "KEEP PLAYING, STOP GODMODDING."
     

    (p.s. that was against a godmodder).

     

     

    There are no turn based system, but 1 day irl is 1 week in game.

  5. 2 minutes ago, schirminator said:

    Haha worm was actually one of my nicknames on my high school hockey team. 

    Also EP you should run for president!

    "Stay free with EP! Stay free with EP"

    And now a speech from the future president of these united States!

    ayyy

     

    I was actually the president of my class before i moved :P

     

    I say Schirmuuuuu again

  6. Post your factbooks in this thread:

     

    My factbook/example.

     

    Capital: Sao Paolo, Brazil (renamed to Defensor Populous)

    Official Languages: Latin, English, Gujarati, Afrikaans, Spanish, and Portuguese

    Government: American Democracy, with no parties. Anyone can run, and if they can get 100k signatures on a petition, they can go to the first primary. In the first primary, 4 candidates move on to the second primary. From the Second Primary, 2 candidates move on to the General Election

    President: Emperor Penguin
    Vice President
    Humbo Ldti


    Geography:
    Controls: Brazil
    Area: 3.288 million mi² (Give or Take a few thousand square miles)
    Population: 200.4 million

    Economy:
    GDP: 7,928,248,860,000 USD
    Currency: The Pengu

    Armed Forces:
    Land Forces--
    Infantry-
    Active personnel: 1 million
    Reserves: 1.5 million (It is a great honor to join the reserves, as they are rarely called unless their nation is under attack.)
    Infantry-
    MBU (Mobile Deployment Units, 10 per): 3000 (These can be deployed from aircraft and/or in the Mobile Transport Vehicles


    Armored
    Tanks: 3500
    BFVs: 3500
    M1117 Guardians: 400
    Strykers: 8000
    IFVs: 400
    MANPADs: 20000
    Non-Nuclear Short Range Surface-Surface Missiles: 1000
    Non-Nuclear Surface-Water Missiles: 2000
    Non-Nuclear ICBMs: 200
    Cougar: 200
    M142: 200
    Gunships: 500


    Air Force:
    Assault Craft: 800
    Air to Water Craft: 400
    Air to Surface Craft: 650
    Air to Infantry Craft: 200
    Tech and Recon Craft: 200
    Drones: 20 (10 Reaper Drones, 10 Predator Drones). Stationed in strategic hangers around the territory.

    Naval Forces:
    Active Transports: 800
    Aircraft carriers: 5
    Cruisers: 10
    Destroyers: 20
    Frigates: 50
    Corvettes: 100
    Active Patrol ships: 60
    Active Landing craft: 1000
    Active Attack Submarines: 8
    Navy Men: 200,000

  7. Rules
    Your military is as big as a nation of your size should be. For example a larger nation has more people, and therefore a larger military but it most likely more corrupt and unwieldy than a small efficient nation.

     

    Invasions:
    If I decided to invade on for example Penguville, I have to declare war on pengu and then move my troops.


    Required: Invasion Strategy, number of troops, and cities being attacked

    • It would be good if you could have a map with some sort of denotation of where you are attacking, but that is not necessary by a mie

     

    Either way you can only RP ONE TURN as the aggressor. The defenders (if it is PvP) or any player (if it is PvNPC) have to roleplay the defense. Once they, or any allies, make a post you are free to start the next phase. (Therefore depending on the activity, a war can take a few weeks or multiple months)

     

    If my invasion of Hamland is successful, as I invaded with my entire military (I stated as such, and shown total forces) and I occupy all of Hamland (The leader agrees to this in RP basically by RPing his defeat) then he can start a resistance. If my invasion if not successful then obviously my pride, military and economy is weakened.

     

    To RP everyone must have a basic Factbook with their country name, where it is and a leader. Also important is military forces and positions and population for drafts. I will upload a map were you can choose a piece of land and put you're name on it. If a nation the size of russia exsist, and you are luxemburg, it isn't possible to have 2x the population and army as russia, it's just unrealistic. So military forces and population should be appropriate or they will be changed by the admin.

     

    Economics:
    Obviously this is exactly the same as military. A giant economic power is stronger than a small, divided nation suffering a civil war. A defeated nation paying reparations after a military loss is not as strong as it was pre-war. etc.

     

    Fairness:
    If I am Sphenisca with enormous territory and military; obviously I will have some handicaps: My military is divided between navy, army, and air force working against each other sometimes. Government may coup or be corrupt, military leaders may act arrogant and reckless, economy may be crippled due to excessive military. To make money we exploit our conquered territory, therefore another admin, or an approved intervention (aka. supporting rebels) may RP a minor revolt in my countries conquered territory. IE. anyone can intervene if approved, and he would not need to ask for permission to have minor revolts or sabotage in my country to slow me down however he would need permission for a large secessionist movement. If he has intervened I can then counter his interventions, and if approved, use that as a CB to invade his nation. The more power one has, the more difficult it will be.

     

    If Penguville tries to subjugate Vietnam (if approved), then all others can form a coalition against Penguville; also the admins/moderators can join the coalition. So basically the only rule is to be intelligent. It is not fun if someone is just invading with a huge army and if they don't RP then they will be kicked out and their nation become neutral/inactive. you will notice on the NationStates RP there are basically no rules; I want to emulate that with the exception of having to moderate RP and wars.

     

    Civil wars, coups, Economics, Technology, News are all your realm and don't need to be approved.

    Technology:
    I am going to be lenient with this and allow all forms of technology except space ships.
    If you want laser rifles then go ahead but you will have handicaps placed against your nation. If Penguville wants to be ROTTK then they very well can but also will have the ability to have magic or heroes to give them an advantage. I don't want to stifle anyone's creativity so all range of tech will be allowed besides ultra modern weapons like spaceships. IF you decide to have a space programm, you can't get with the first mission on the moon. You'd have to start realistic, like a comsatelite.

    Nukes will be voted on if they are realistic or not, so if you are Vatican city, you can't have nukes)
    It is up to the victim to decide if he gets nuked. Likewise all other huge attacks you can only do so in stages:

     

    Actions:
    Preparation > Action > Conclusion

    So therefore, prepare for the attack, then initiation and start of the attack, then the conclusion.

     

    So specifically the preparation would be fueling the planes, declaring war, soldiers being notified, ships moving into position etc.

     

    Initiation would be aircraft deploying, ships preparing to blockade, war in it's second day or six hours later etc, maybe a few shots fired but not much.

     

    Conclusion would be the the final act of the first turn, therefore you have countered the defense of Hamland, and tried to invade. So My preparation was met by Hamland preparing to defend, then my initiation was met by SSRs counter, the conclusion is my counter to his defense.

     

    This is just an example and all wars don't need to follow this but it just has to be fair and provide the other with an opportunity to RP as well. It makes sense. You cant invade a nation without them knowing it.

     

    Anyways, that is all for now, just a heads up, these things are indefinite and never end. You don't need to RP your PnW nation, you can RP anybody you want that is not already claimed. You don't need to be involved in wars if you don't want to as well. I will create a world map, and war thread to suggest wars. You are all allowed to create your own more specific maps, or tactics war maps as well and this is encouraged!
     

    I forgot to mention that you choose 1 nation to start off with (population can be changed, so long as it isn't unrealistic with size.

     

    Russia, USA, China, and Canada are split up

     

    Russia has become:

    • Capitalist States of East Soviet Land (CSESL)
    • Russian Communist Federation (RCF)

    CSESL are the eastern 3/4 of Russia and RCF is the western quarter of Russia. 

     

    USA is:

    • Californian Republic
    • United States of America

    The split was peaceful. The western half of the US is the Californian republic, the eastern half is USA.

     

    China is just East and West China

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